Udo Moll. Rozhlasová hra. Produkce Udo Moll a Elisabeth Zimmermann. Zvukový mistr a režie Udo Moll.
Nastudovalo ORF Kunstradio v roce 2020 (29 min.).
Pozn.: V této hře se hovoří anglicky, německy, francouzsky a v dialektu Pinzgauerisch.
Pozn. 2: Nominace na Prix Marulić 2021 v sekci Drama.
Lit.: anonym: Germany / Austria / ORF Kunstradio & Udo Moll – Abenteuer. In web Prix Marulić, květen 2021 (článek + nahrávka k poslechu + scénář v ENG). – Cit.: My radio piece Abenteuer deals with certain aspects of a relatively new genre of computer games called “audio games”. Originally conceived as games for people with visual impairments and blind gamers, these games started to gain some popularity also outside of the blind gaming community in the last years. Audio games had their first heyday when, in the mid-1970s, the first computer games ever showed up. These were purely text-based, because computers then could not yet do any graphics. Because one main aspect of audio games is the description in words and sounds of things that the player can not see, they are closely related to sound art and radio drama. Going back in time, I found a fascinating text by the german author Georg Phillip Harsdörffer, a baroque poet, who wrote about onomatopoeisis in 1647.
Another aspect of the piece is the history of computer based speech synthesis. We hear some very rough and quite unintelligible computer generated speech from early community-produced audio games, then some newer examples. But the obvious peak is marked by the new “Google cloud speech synthesis” system which is based on artificial intelligence and produces very naturalistic results. This gets interesting if you choose “artificial speakers” that do not speak the same language as the text that you feed into the system. In the final part of the piece i have the opening sequences of the famous first text-adventure “Colossal Cave Adventure” rendered by the same Google Cloud voices. (…)